As you can see on my web site, I do a lot of sculpting. In fact this is something any clay animator must do if they want to be able to sculpt puppets and be good at it. It has been my experience that sculpting jobs are a good way to make money when your not animating, and it is also my experience that a contract is the best way to stay out of danger. Many people are out to get all they can, including the rights to your sculptures. In some cases this may be fine, but as in the case of some characters "not just clay but cell, foam, and silicone", companies will go as far as to kick you out of your own studio and take over your characters completely.
It may seem far fetched but it has happened. But luckily I found a web site run by Bob Lippman. He sculpts tiny 1:1 scale figures that are really astounding. Most are under two inches tall. But the real good part about his…
There are some important principals to understand before the business practices make sense. What you do as a professional artist is not create art, but sell copyright. All your artistic skills are used so you can create copyrighted material that someone else wants to buy. The value of this product has only a little to do with the amount of effort you put into it. You’re not hammering nails, this is intellectual property.