Sinbad The Fifth Voyage
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Animating At Full Speed
Discussion started by Ron Cole , on 13 January 08:46 PM
Hi Everyone -
I'm finally starting to really get into the groove of animating with this first puppet! I've been lucky in the sense that this scene starts off slowly and the shots I need to shoot become increasingly complex, so I've had time to gradually build momentum and get used to working with this character.
Ironically, I'm working with the most complex character first, (the six armed statue seen in the preview) and she's certainly a handful to animate! Today I started animating the first full bodied shot of her in motion and I've really been surprised by how I've really taken to dealing with her.
Working with 6 surface gauges on one character slows things down a bit but, it's actually going faster than I thought it would. :)
I'm finally starting to really get into the groove of animating with this first puppet! I've been lucky in the sense that this scene starts off slowly and the shots I need to shoot become increasingly complex, so I've had time to gradually build momentum and get used to working with this character.
Ironically, I'm working with the most complex character first, (the six armed statue seen in the preview) and she's certainly a handful to animate! Today I started animating the first full bodied shot of her in motion and I've really been surprised by how I've really taken to dealing with her.
Working with 6 surface gauges on one character slows things down a bit but, it's actually going faster than I thought it would. :)
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I'm not sure what the release date will be but, I'm sure it will be this year.
Friday, 14 January 2011 16:35
Ken,
That's wonderful! Hearing more about the animation makes me want to see it more and more. When do you think it'll be out? By the end of 2011 or the beginning of 2012?
Friday, 14 January 2011 16:19
I like to have as many gauges on the puppet as possible, frame grabbers are a great help but, I prefer to use the grabber just for checking what I've done. I feel that the more realistic you want your animation to be, the more accurately you need to gauge your moves so, if I have the space on set and the time to deal with it, I like to have a gauge on the end of all moving parts.
Friday, 14 January 2011 13:52
nice to hear :) how do you choose which bits of your puppets to use the gages on?
Friday, 14 January 2011 13:34
As you work on this, please let me know where the armature fails or is otherwise lacking.
Friday, 14 January 2011 08:11
