Sinbad The Fifth Voyage
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Turning Point
Discussion started by Ron Cole , on 07 March 09:17 PM
Sorry I haven't posted anything about the progress on Sinbad V for a while, I've just been buried in stuff to do and not much really has changed in the way of news I can talk about - just shooting away as fast as I can.
But soon there will be a shift in what I'm doing because all of what I've shot so far (which has been entirely with just one of the puppets) is going to need to be reviewed as to whether or not it's good enough. That's because after the next few shots, something radical will need to be changed about the puppet that will not be possible to undo - it will need to be recast in the event that we decide some shot needs to be reshot.
I can't say what specifically needs to change about the puppet but, I'll just say three words... radical - battle - damage.
But soon there will be a shift in what I'm doing because all of what I've shot so far (which has been entirely with just one of the puppets) is going to need to be reviewed as to whether or not it's good enough. That's because after the next few shots, something radical will need to be changed about the puppet that will not be possible to undo - it will need to be recast in the event that we decide some shot needs to be reshot.
I can't say what specifically needs to change about the puppet but, I'll just say three words... radical - battle - damage.
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I've already comped all the shots where that's important. There's just one shot where I have a worry about exposure but, it should be fine.
Monday, 07 March 2011 21:49
Well, if they're on the conservative side they can do some rough comps on all the shots and see what they think. Meanwhile you might be able to shoot with one of the other puppets, or finish one?
Monday, 07 March 2011 21:42
