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Marc_H studies 2D cartoons
Marc_H studies 2D cartoons
Alright since I've been doing this anyway, and this is actually what I'm sure this section of the forums is for, here's my 2D studies.
What I do is I draw the characters from reference and then break them down into the shapes they're made of, work out which parts adapt into different angles and which parts change in which ways. Then I draw them in new poses and expressions.
All the time I'm thinking about the pose and animation here, the green arrows over the sketches are where I think the weight is, and the pink arrows show the movement.
Sorry about the low-quality cam images, I don't have a scanner.
Dexter's Mom is a fantastic character to work with, the shapes she's "built" from are very obvious and she always gets really cool poses and expressions.
Does anyone else do this, or have their own methods of studying characters, pose and animation? I'd love hear about them.
EDIT; Though beware, google-image'ing for "Dexter's Mom" will haul in a very alarming amount of porn of her. Finding refs that didn't make me cringe every time I checked them proved no easy task.
Jun-20-10 14:07:44
Re: Marc_H studies 2D cartoons
I haven't necessarily been studying 2d animation, but when I watch the cartoons I have been generally focusing on their movements more and how the artists present the character and how they still show the personality even when the person isn't talking.
But I found your idea about the weight of the character interesting. What do you mean by weight? Is it where the most visual weight for the character is or the actual center of gravity that character would have?
Re: Marc_H studies 2D cartoons
I mean the way the character is balancing, like if you look at the drawing of Dexter's mom second from the bottom, she's pushing off with her foot to put more momentum into her arms, while her other leg is going over to catch that weight before she falls over. And Marc, I did have a wee chat with Justin on youtube about how learning about other types of animation effect stop motion. It shows, too, aside from a few tests, Gerald's last day was their first film in stop motion, and the animation is brilliant!
Re: Marc_H studies 2D cartoons
m_) I must say that Genndy Tartakovsky's cartoons (Dexter's Lab) have some amusing shapes that really play with gravity from having some very long legs as it is the case with DD to her mom having some super tiny feet, and then dexter totally short that ends up jumping most of the times.
m_) Great show for sure, and I think Genndy did well being approved by Cartoon Cartoons Show to make its own show with it.
m_) Fairie Odd Parents Show (wich by the way Genndy did not make), on the other hand, are a little too much for me, and the characters don't seem to go anywhere but into some sort of geometry, very bad geometry.
m_) On the other hand, I believe that, if you really want to study fundamentals the best way to go may be using Looney Toones as reference, rather than any modern cartoon. Lately cartoon's approach are not really basing in fundamentals of any sort; they just want simplicity and quickness for effectiveness in the market -which also portrays quite well the decline of art over product-mania.
m_) Anyway, great drawings, and you seem to be very good at copying. So if you are just learning to trace, then anything is a good choice.
But learning fundamentals, I would recommend something a bit more challenging than Dexter's show or Fairer Oddparents'
Re: Marc_H studies 2D cartoons
Marc_H wrote:
Oh, actually what I was doing is copying a few so work out how they're "built" and then drawing them in my own poses.
m_)
Indeed, it worked out quite well. Good job, Marc, seriously. -if I still didn't say that!!
Just suggesting what could also be helpful, that's all.
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