It is entirely possible. Of course your character shapes will be limited and the sturdiness of your puppet will depend only on how hard or soft the clay is.
I haven't tried using armatures in any of my videos yet, though I am in the process of making a couple of wire armatures to try out.
I usually have to bulk up the lower part of the puppet for stabilization. On a bipedal puppet, this generally would mean making thick and heavy legs and feet.
I find this makes the puppet more bottom heavy and less likely to sag or tip over.
Also the clay cant be too soft or you will have floppy problems. Hope that helps.
This is really neat looking! Super bright and colorful!
I love the chainsaw animation!
I'm working on a new project.
It's a sequel to this short film I made in January 2019. Before I had a decent camera to work with:
Like the previous episode, this one will feature hand painted backgrounds, original music and the same 8 cats.
I plan on this being about the same time-length but this episode will have a frame rate of 20fps instead of 10fps and have much better video/audio quality.
Also It will have a brand new intro
So far I have the basic story written, the new backgrounds are painted and all my puppets are sculpted (several jungle animals including a lion and a koala
I have started animating but am only in the early stages.
For my previous film I sort of loosely wrote a script, shot the animation, then slightly adjusted the script to fit. This seemed to work for me last time so it is mainly how I'll be doing again this time around. There are a couple of parts, however, that I feel may work better if I record the voices first then animate to match.
I'm curious to hear how some of you animators tackle this.
Undeniably, the fact that the cats have no visible mouths makes things way easier when it comes to lining up script and video. I find animating these 8 characters (and often times more) at once to be quite a challenge without having to worry about moving the mouths to match the spoken words.
I've posted a few pictures from the intro of the film on this website. The intro will show several quick clips of the rainbow cats in different environments partaking in different activities that wont actually happen in the episode itself.
I will continue to update this topic as progress continues. If anyone has any questions, advice or suggestions I would love to discuss them here with you!
Thanks for your feedback!
That is interesting. I read somewhere that if the human eye sees more than 15 pictures per second, it is interpreted as one single moving image.
Depending on the shape of the puppet, a foil skeleton might not be a bad way to give the puppet some extra support.
Also, just noticed That I'm totally posting in the wrong topic. My bad.
Hey Marc! It's been a while so I thought I'd share something.
Here's a short claymation I made using models and a gingerbread house I made with my daughter.
My previous stop motion films were 10fps so this time I challenged myself by trying 20fps.
The movement in general seems noticably smoother.
One mistake that I am concious of is that the clay we used for the gingerbread people was particularly soft and floppy. You may notice some shots where they droop and start to fall over lol. Live and learn I guess.
We had a lot of fun making the models and set. Overall it was a fun little project for me and a good learning experience.
I have more claymation in the works! Hope you all have a wonderful holiday season!
Prankstutles is finally complete!
I would love to hear your feedback!
About meI've always been into pretty much all types of art.
I write music, write stories, paint, and draw pictures... and sometimes I build things out of clay.
Claymation is somthing I've recently developed an interest in because it allows me to take all of these art hobbies and combine them into one project.
I have little experience with animation but I have always been fascinated by it. I came here for advice and inspiration but also to share my work for feedback and to see what people here are doing with this exciting art form.