Animateclay, that's amazing! So would you use the DALL-E software to do pre-viz and dimensioning for an actual clay puppet or as input for a 3D...Animateclay, that's amazing! So would you use the DALL-E software to do pre-viz and dimensioning for an actual clay puppet or as input for a 3D animation application? Show more
Xiakeyra, thank you for sharing that beautiful Last Unicorn animation! There is so much emotion in that piece and your sculpting and animation are...Xiakeyra, thank you for sharing that beautiful Last Unicorn animation! There is so much emotion in that piece and your sculpting and animation are wonderful. I admire so much of your animation work, but that has to be my favourite clip so far. Keep up the amazing work! Show more
Animateclay, sounds like a very exciting project! Must be wonderful bringing these historic puppets back to life and timely, too, considering the...Animateclay, sounds like a very exciting project! Must be wonderful bringing these historic puppets back to life and timely, too, considering the release of the "Claydream" film. Looking forward to seeing more images from this project! Show more
That "Claydream" documentary looks fantastic! It's always interesting to see behind-the-scenes of the animators and studios that contributed so much to the...That "Claydream" documentary looks fantastic! It's always interesting to see behind-the-scenes of the animators and studios that contributed so much to the art and craft of stop motion animation. Really looking forward to its release! Show more
Wilbro912, no, your animations aren't short and stupid, they are the way that you are learning your craft.
With each animation you complete you are practising your timing and spacing skills, your key poses, and your ability to tell a story through motion. It's easy to get discouraged when we compare our animations to people that have much more experience than ourselves, but you have to remember that their first animations were no better than yours or mine.
The only question you have to ask yourself is "Does this animation look better than my last one?" If the answer is "yes" then you are making progress even though it might not seem like it. If the answer is "no", then ask yourself what it is that you think you can improve. Sometimes our improvement is so slow that we don't notice that we are getting better, but compare the clip you made today with one you made last week, or last month, or last year and the you'll see how much better you are now than you were back then.
Wilbro912, don't get discouraged. Even animation you complete brings you one step closer to the great animator you want to be. One small improvement at a time, that's all it takes.
Looking forward to seeing your next clip!
Fredrick the Film Wabbit
I agree, humour is a very difficult subject to portray in animation (or any type of film-making) and that's why a lot animators are more drawn to dark subjects, horror, gore, violence, gross-out, etc. I love Aardman Studios because they are the absolute masters in the humour genre. From Morph to Shaun the Sheep, they really know how to make me laugh. That's also why my favourite Laika Studio production is "Missing Link".
It's a lot easier to make people cry than it is to make them laugh, and that's why, for me, humour is the Higher Art.
Keep trying to make people laugh!
Thank you, Mr_Force
Yes, I have read "The Illusion of Life", "The Animator's Survival Kit", and few other of the classic text but I'm having a difficult time translating the wealth of information in those books to my own animations. Most of those books are written from a drawn 2D animation perspective so I'm having a hard time applying those principals to animation that is done "straight ahead" and not reliant on keyframes.
I have not used reference videos so that's the next thing I'll try to understand movement better. I also don't use anything to pre-visualize the movement. I go straight from the storyboards to the blocking of the scene. Blocking is the way I try to "keyframe" the scene before do a take.
I've also come to appreciate how important the range of motion of the puppets is to the animation. I'm using wire armatures in my puppets but I think I made the armatures too thick because I'm having a heck of a time getting smooth arcs. Most of my animations suffer from the "jitters" and I often have to repeat a sequence 10 or 12 times before I get a useable couple of seconds.
Thank you for your advice and I'm going to try the video reference technique for my next scene.
Question for those, like me, that are new to stop motion animation...what skill are you having the most trouble learning?
For me, it's "the illusion of life". My puppets move, I experiment with timing and spacing, I ease in and ease out, I try to incorporate secondary movement, but my puppets just don't seem to be "alive". When I watch professional stop motion animation there is a quality of movement, an "aliveness", a "magic", that just seems to be missing from my own work. Are any other new animators having problems with this in your own animation? What are you finding most challenging as you develop your skills?
For those of you with more experience, what was it that made the most difference in your work? What really brought your puppets to life?
Thanks for responding,
Hello Stop Motion Magic Community,
My name is Fredrick (aka Film Wabbit) and I'm an amateur stop motion animator in Vancouver, British Columbia, Canada. I've been a fan of stop motion animation for many years, but just started animating during the COVID-19 pandemic lock-down. After two years I finally completed my first animated short. It's only 2:30 minutes long but I learned a lot while making it. Hopefully, my second film will be better.
I appreciate all types of stop motion animation but I'm a big fan of Aardman Studios, especially "Shaun the Sheep", "Creature Comforts", and "Wallace and Gromit". I greatly appreciate the wonderful support that Marc Spess and the other members of this site offer to the stop motion animation community and I look forward to learning from you all and and enjoying your creative projects.
Thank you for welcoming me aboard!