animateclay wrote: Yes, I think that eventually costs will come down and someone will figure out a way to turn this into something anyone can use. Probably the best app I know for animating CG characters is Mindshow. It's more like puppeteering but has some advantages over SMODO currently in some ways. Especially since it's instant.
WOW .. I am so blown-minded at Mindshow, Marc. This is awesome. I found it really hilarious and unique. There are definitely elements of puppeting, as far as acting performance and as far as CrisisZone from the beginning, it is even on stage. So funny. I really hope all these pioneers keep developing. Sticking always with stop motion charm in it, though.
animateclay wrote: Yes Dan, SMODO is an interesting project that we briefly talked about on the live show. It's a lot like the Dinosaur Input Devices from Phil Tippet but using a webcam to capture the movements. think if you want to animate in CG, it's not a bad idea to use. If you have a flying rig everything would translate fairly nicely. Only I don't see a way for changing face expressions, so I don't know if that's something they plan to add. I also kinda wonder how they do head turns and things with twisting motions. Either way I do think the tech has some limits, maybe that's why they haven't done an update for a while?
As far as limitations concern, maybe I was anxiously thinking about the future and where it all could lead into. But yes. I recently read about Mr Force input, what he said regarding SMODO.
Mr. Force wrote: its just a Plugin for 3DsMAX used with their Cams & Puppet. Only larger studios can afford 3DsMax @ 250$ monthly or 5700$ for the Lic. They would do better to offer it as a plugin for Blender so anyone can work with it
Sure. Value and just being a plugin would not be as effective as it may seem. I am thinking however the outcome of such experimentation four or five years from now. This can be a beginning of a snowflake turning into a big snowball one day.
Great section, Marc. we could also mention SMODO eventually. It is still a brand new techonlogy that hasn`t even been tested by all animators yet.
As for 3D printers. Blending new and old technologies to me is THE FUTURE.
Seriously, what could be better than embracing the past with the present if not by unifying two mediums into one?
As far as taking advantage of time and even saving time, that is indeed a great thing to consider. Now if you like the craftmanship aspect of it, you can argue the this aspect is kind of missing. But it is not a reason to discard the whole concept of it and its wonderful advantages. I mean you can always do anything at manual as you wish, but it is a matter of time. That would be the first question that we should make to ourselves: how much time do I really have on my favor? and from there you can make a CHOICE. Simple as that. Allows you to do something and not taking away the craft. It makes perfect sense to me.I mean it is not resigning your creative skills and being ruled by a machine. That, perhaps, is the first thing that people may normally feel . or fear? But I certainly thing is an advantage to all artist out there to get things done. For the good!
wow, man. terrific work in here. from cgi to puppet performance and sound editing. you clearly put some serious energies here. You may want to remember this animation for the days to come. Trust me, THIS SHAPES YOU ahead. If you want to become a true artist, remember your steps and let them guide you to what would be next. You have the talent, you have what it takes to become an animator. No, I am not talking about making lots of money or being super popular in the social media. Nothing wrong if that would be some kind of pursuit , but my point is more towards your learning curve as animator which is way more enrichment than any other goals you could think of.